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UI / UX Developer

100% remote Flexible hours Hiring now

Job Description

UI / UX Developer - [REDACTED], MN - REMOTE United States | Remote Job Contract Job Start Date: 02/17/2025 End Date: 11/30/2025 Client seeks a senior developer with user interface/user experience (UI/UX) with developing UX architecture, including sitemaps, journey maps, wireflows, and taxonomy designs. The emphasis of this role will be on coming up with human centered design with a deep understanding of UI/UX principles, accessibility, and usability. At a high level, the resource will work closely with Client staff / team to develop and build a new application, provide maintenance and support, and when necessary, perform enhancement of the application. Sample Tasks Collaborate with stakeholders to gather and understand user needs, business objectives, and technical constraints, ensuring user-first designs are created. Conduct user research, usability testing, and data analysis to inform design decisions and improve overall user experience. Develop UX architecture including sitemaps, journey maps, wireflows, and taxonomy designs to structure and organize the user experience. Design low- and high-fidelity prototypes to validate design concepts and make iterative improvements based on user feedback. Create reusable component libraries and design systems to ensure consistency and scalability across multiple platforms and applications. Develop web components that align with modern HTML/CSS standards, ensuring compliance with WCAG accessibility guidelines for an inclusive user experience. Collaborate with developers to implement pixel-perfect designs, ensuring technical feasibility and seamless integration of design with development. Provide knowledge transfer to Client staff

Requirements

Required Qualifications and Skills Professional experience UI/UX design, with at least 3 years focused in design tools such as Figma, Sketch, Zeplin, Axure, Adobe XD, or similar. Professional experience directly creating human-centered designs with a deep understanding of UX/UI principles, accessibility, and usability along with expertise in building customer journey maps, information architectures, and solving design challenges using UX patterns. Ability to work seamlessly with cross-functional teams, including product managers, developers, and business stakeholders. Excellent communication skills to present design ideas and rationales to both technical and non-technical audiences. Experience in creating interactive, low- and high-fidelity prototypes to test ideas and concepts effectively. Experience with A/B testing, behavioral analytics, and using insights to inform design decisions. Experience in building reusable component libraries and design systems to ensure long-term scalability and consistency across projects. Strong user-first mindset with the ability to advocate for end-user needs in every design decision. Critical thinking and creativity to overcome design and technical challenges. Roles & Responsibilities

  • Professional UI/UX design experience with at least 3 years using design tools such as Figma, Sketch, Zeplin, Axure, Adobe XD, or similar.
  • Strong understanding of UX/UI principles, accessibility (WCAG), usability, and building customer journey maps and information architectures.
  • Ability to collaborate with cross-functional teams (product managers, developers, stakeholders) and communicate design ideas effectively.
  • Experience creating interactive, low- and high-fidelity prototypes and building reusable component libraries or design systems.

Requirements

  • Collaborate with stakeholders to gather and understand user needs, business objectives, and technical constraints, ensuring user-first designs are created.
  • Conduct user research, usability testing, and data analysis to inform design decisions and improve overall user experience.
  • Develop UX architecture including sitemaps, journey maps, wireflows, and taxonomy designs to structure and organize the user experience.
  • Design low- and high-fidelity prototypes to validate design concepts and make iterative improvements based on user feedback.

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